Theory · Pro · 6 min
Guide Tones Through a ii–V–I
Play only the third and seventh of each chord and hear the progression move by half steps.
How to play it
- Dm7: F and C. G7: F and B. Cmaj7: E and B.
- Hold each pair of notes for a full beat and hear which note stays and which moves a half step.
- Loop it until you can sing the moving line before you play it.
What the coach checks: Pitch of each guide tone in order.
Tab player
Hear the line
Tap any number to hear it. Four clicks count you in.
Your practice room
Find each note
Single-note pitch feedback. Practice waits for each note; Play checks the sequence at your chosen tempo. This does not assess chord quality or fret buzz.
This checkpoint needs 80 BPM or faster and the required accuracy. Slower Play attempts still produce practice scores.
Exercise map · 12 targets
- 1. F3Bar 1 · beat 1 · string 4 · fret 3
- 2. C4Bar 1 · beat 2 · string 3 · fret 5
- 3. F3Bar 1 · beat 3 · string 4 · fret 3
- 4. B3Bar 1 · beat 4 · string 3 · fret 4
- 5. E3Bar 2 · beat 1 · string 4 · fret 2
- 6. B3Bar 2 · beat 2 · string 3 · fret 4
- 7. F3Bar 2 · beat 3 · string 4 · fret 3
- 8. C4Bar 2 · beat 4 · string 3 · fret 5
- 9. F3Bar 3 · beat 1 · string 4 · fret 3
- 10. B3Bar 3 · beat 2 · string 3 · fret 4
- 11. E3Bar 3 · beat 3 · string 4 · fret 2
- 12. B3Bar 3 · beat 4 · string 3 · fret 4
Chord names and stroke directions are visual guidance. Rhythm scoring measures attack timing.
Play one note at a time.
Tune first. Audio stays on this device.
Why this drill
Thirds and sevenths define a chord's quality. Moving between them by the smallest step is how players outline changes with two notes, and it is the backbone of melodic soloing over chords.